
I wonder if that goes back to comics as well. I don't think borrowing from comics is any lower than emulating cinematic storytelling, and there's a hell of a lot of that in modern literature.Ī final note on Palahniuk: He observes, and I have no idea if this is true, that women seem to have a much stronger aversion to onomatopoeia in general than men. It was also confirmed in the comments that it is impossible to either hear or see. However, unlike in CS, enemies can hear you when throwing a grenade or smoke. Similarly, you will not make a sound when looking down your Iron Sights or Scope. Before them, just within gunshot range, stood the fort of Ticonderoga. The other team will not hear you picking up a weapon or item when walking or running in Valorant. Then, when he felt he was out of gunshot distance, he ceased paddling. Some were on the other side of the river and six on our side, a gunshot away. The former, at length, got within gunshot and fired. While they were eating, they heard a gunshot not far away. Again, I've read many, many comics, and while they're not all winners, I don't see it as a lesser art form. Neither of the gunshot wounds was serious.

Still, it lacks the audience-jarring effect Palahniuk talks about. They just sounded out of place this time, so I changed them to things like, "The report of the shotgun was deafening in the enclosed space." I'm not even sure I'll keep it that way, but I probably will. I've used them before, and I think they can work well, depending on the piece. I'm almost sure I've read gunshot noises in his books, and I know I've read it in a lot of mid-century sci-fi.

I would definitely call Palahniuk novels "proper" books, so I don't know about them only belonging in comics. Chuck Palahniuk uses tons of onomatopoeia, including gunshots, and he really talks them up in his new writing manual.
